


# set the plugin name here
set( PLUGIN_NAME "MacBundler")

# Our project is called 'plugin' this is how it will be called in
# visual studio, and in our makefiles. 
project( ${PLUGIN_NAME} )

# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.


# wxWidgets include (this will do all the magic to configure everything)
include( "${wxWidgets_USE_FILE}" )

# Include paths
include_directories("${CL_SRC_ROOT}/Plugin" 
                    "${CL_SRC_ROOT}/sdk/wxsqlite3/include" 
                    "${CL_SRC_ROOT}/CodeLite" 
                    "${CL_SRC_ROOT}/PCH" 
                    "${CL_SRC_ROOT}/Interfaces")

add_definitions(-DWXUSINGDLL_WXSQLITE3)
add_definitions(-DWXUSINGDLL_CL)
add_definitions(-DWXUSINGDLL_SDK)

if ( USE_PCH )
    add_definitions(-include "${CL_PCH_FILE}")
    add_definitions(-Winvalid-pch)
endif ( USE_PCH )

FILE(GLOB SRCS "*.cpp")

# Define the output
add_library(${PLUGIN_NAME} SHARED ${SRCS})

# Remove the "lib" prefix from the plugin name
set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
target_link_libraries(${PLUGIN_NAME} 
                      ${LINKER_OPTIONS} 
                      ${wxWidgets_LIBRARIES} 
                      libcodelite 
                      plugin)

CL_INSTALL_PLUGIN(${PLUGIN_NAME})
